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Records found: 37  
Your query: Author Sysno/Doc.kind = "^hk_us_auth 0014221 amg^"
  1. AI for games / Ian Millington  Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group, 2020 . xx, 1010 stran . ISBN 978-0-367-67056-6 (brožováno). ISBN 978-1-138-48397-2 (vázáno) .   [1, currently available 0]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0010
    book

    book

  2. Computational intelligence in games / Norio Baba, Lakhmi C. Jain, editors . Heidelberg : Physica-Verlag, 2001 . 161 s . ISBN 3-7908-1348-6 : .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    book

    book

  3. Computer coding Python games for kids / foreword by Carol Vorderman . London : Dorling Kindersley Limited, 2018 . 224 stran . ISBN 978-0-2413-1779-2 (brožováno) .   [1, currently available 0]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0010
    Computer coding Python games for kids

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  4. Direct 3D Shader X : Vertex and Pixel Shader : tips and tricks / edited by Wolgang F. Engel . Plano : Wordware publishing, c2002 . xvii, 494 s . ISBN 1-55622-041-3 .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    Direct 3D Shader X

    book

  5. Electric worlds in the classroom : teaching and learning with role-based computer games / Brian M. Slator and Richard T. Beckwith ... [et al.] ; additional material contributed by Otto Borchert ... [et al.] . New York : Teachers College Press, c2006 . viii, 182 s . ISBN 0-8077-4675-4 (brož.). ISBN 0-8077-4676-2 (váz.) .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    book

    book

  6. Essential mathematics for games and interactive applications : a programmer's guide / James M. Van Verth, Lars M. Bishop . Boston : Elsevier, 2004 . xxiv, 676 s . ISBN 1-55860-863-X .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    Essential mathematics for games and interactive applications

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  7. Game development with Lua / Paul Schuytema, Mark Manyen . Hingham : Charles River Media, 2005 . xxi, 314 s . ISBN 1-58450-404-8 (brož.) .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    book

    book

  8. Game development with Unity / Michelle Menard . Boston : Course Technology, c2012 . xii, 463 s . ISBN 978-1-4354-5658-7 (brož.) .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
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  9. Game on : energize your business with social media games / Jon Radoff . Indianapolis : Wiley, c2011 . xxxix, 390 s . ISBN 978-0-470-93626-9 (brož.) .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
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  10. Game physics / David H. Eberly ; with a contribution by Ken Shoemake . Boston : Elsevier, c2004 . xxxvi, 776 s . ISBN 1-55860-740-4 .   [1, currently available 1]
    Branch Inaccesible Available Issued Reserved
    Univerzitní knihovna UHK0100
    Game physics

    book


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